 Original Idea
has
grown out of my fondness for words. It combines two steps: the deciphering of
words associated with solving word jumbles, and formulating words from a set of
letters as in games such as Scrabble or Boggle.
The link between these two steps is that the words used in the decipher phase
establish the set of letters used to complete the formulate phase. Thus players
employ not a randomly selected set of letters but a set of letters from actual
words.
Educational Context
The underlying goal of
is
exercising the mind and improving vocabulary. It starts with the word strips
that have sets of three words used to start the decipher phase. Each word has a
hint or short definition to help out as needed. It continues with the formulate
phase, where players come up with words they know using the same set of letters.
The game is fun to play, but at the same time it helps strengthen
problem-solving and conceptualization skills. The problem to be solved involves
identifying words hidden in scrambled letters on a game board. The
conceptualization skill involves finding these words through manipulation of the
letters by moving them around on the game board.
It is recommended that a dictionary be kept handy to determine if the words
deciphered and formulated are actual words and are spelled correctly.
Flexibility
The beauty of
lies in
the framework that links the two phases, using actual words to establish the
letters that will be used in each round. There is an inherent flexibility that
allows players to vary the level of difficulty and thus adapt the game to
different age groups and skill levels.
- At the start of the decipher phase of a round, players are directed to
choose a set of three words (from one of the word strips) to begin. Each set
has a 4-letter, 5-letter and 6-letter word.
.
However, to make it easier players can decide to use three of the 4-letter
words. To make it more difficult, use three of the 6-letter words. Or, come
up with original sets of words (matched to a book used in a reading class,
for example).
.
- In the formulate phase, vary the level of difficulty by deciding the
minimum number of letters needed for a word being created. The official rule
suggests a minimum of two letters, but this could be three or four letters
to accommodate more skillful players.
The flexibility does not stop here. Players are encouraged to
come up with their own variations of the game.
Freshness
An important characteristic of
is
that each time it is played, it is different. It offers new challenges, not the same
predictable outcomes.
In
the
word strips are just the start. They provide 192 sets of three words with which
to start each round of play. But even when a set is used again, the way the
letters are scrambled at the start and what words a player formulates will not
be the same. Then there are another 80 sets of three words (without hints)
provided. Finally, players can come up with their own sets of words.
Providing hints is an important aspect of the decipher phase. When a player
has difficulty deciphering a scrambled word, a hint is given. For example for
the scrambled word “p u s p r e” the hint could be dinner. The point is not to
stump or frustrate a player, but to help each other discover the words.
Important Premise
From the outset
was
intended to be a board game rather than a computer game, which is a solitary
endeavor. A board game with multiple players fosters social interaction and this
was an important underlying goal. This could be kids playing together or adults
playing together. It could be inter-generational: parents and children,
adults with their parents, or grandparents and their grandchildren.
To date
has been played by kids and adults in:
- After school programs
- Middle/High School classrooms
- College classrooms
- Coffee shops
- Home schooling
- Nursing homes/independent living
- Living rooms and family rooms
Scoring and Timing
The game comes with scoring guidelines as well as a sand timer, but in field
testing neither was an important consideration. The overriding feedback was that
the satisfaction was in discovering the words within the letters, not in keeping
score. So use these or don’t as feels most comfortable.
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